Launching the Oculus Quest
Created a cohesive end to end visual design journey from marketing entry points through the VR experience itself. Defined the Quest look and feel across marketing assets, web, packaging, on-boarding in-app, product design and UX.
The output was distinct and ownable experiences, a visual design system with a prominent use of color, and guidelines for all use cases. In the end, connecting the Oculus Quest and Rift S as a family of products, and bridging the gap between marketing and product design.
Role: Lead Producer, Design at Oculus (Facebook AR/VR)
—-
Design strategy, live action shoot, 3D rendering, motion, environment design, sound design, UX, interaction design